Travian Server Script S

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  1. Travian Server Script Speed Private

Just like your medical plan covers visits to your doctor, your Express Scripts prescription plan covers the medicine your doctor prescribes. We’re the largest independent manager of pharmacy benefits in the United States and one of the country’s largest pharmacies, serving more than 85 million people. Show less Show more. I was wondering if someone could explain to me how Travian scripts work. How are they detected? What does the MH see? Someone in my alliance was.

Hello there, I am actually playing on a running world. The top 10 farmer have:. schlingel 13409308. Jekyll & Hyde 3523997. Synthesia 2241955. Jokebird 1974109.

Bamberg 1965749. RandaleRalf 1340397. Onkelchen 1288532.

ministry 1238068. Vertigo 1230923. Sephiroth 1181678 How is it possible to have such a huge amount of ressourcen stolen after 50 days playing the current world.

Some people say they are using external sites, payed bots, which search and attack on their own, so they dont have to do anything about farming. I also wonder if there is a possibility to automatically click the saved farmlists with a script every X minutes.

And why isnt travian doing anything against this? Assuming this is not a speed server, raiding this much 'legally' isn't too difficult. It is half-way to artefacts and so players should have good sized hammers by now (what server is it, anyway?). If it is a larger server then there may also be a lot of 4446 capitals, these hold lots of resources, and a player with a good sized army can easily clear and farm to their hearts content.

Finally, adding Natar villages and inactives all culminates to a large raiding yield if a farm list is set up and used properly. Its the german w5, non speed server. 1822 population. Schlingel 4838 7 10028 in attacker ranking, but just since he killed a few troops the last week.

Just his garbage capital army I think. This week he is in attacker of the week for the second time, so probably killed another few troops. So he wasnt blessed with any off point until last week. Just bashed a few.

And sure, you can have some good farm when u add everything together, but nearly 10 times more than other player which arent that bad at all? PS: here is another report, a few days after the first one, also with his capital. Scripts that launch your farm list do exist, unfortunately. But MH are also fairly quick to catch on them (and they often time also do catch on legit players but that's a thing we have to accept if we want the MH to do their job).

Apart from automated scripts, some unscrupulous players also set up proxies that they raid themselves to make their number bigger. Some also raid their friends and give them ressources back later on, for the same goal. The 1st one may be using some of the above tricks cause yeah his number are quite high. But at the same time the numbers from the rest of the top 10 aren't that high. My server is half the age of yours and the 1st one in the top 10 has more than 66% of the 9 others. Na you need more evidences to report him to the MH. Usually, the evidence we (me and the other members of my alliance, don't know how other ppl do) manage to get are when one of us chief an inactiv/natar village and see that the same player is sending raid very very very regularly (for instance, every 12 minutes +-1, for a day or two).

In those case, we send a screenshot to the MH where you can see the time interval. Other way to give proof is when you chief a natar/inactive player, on french server customs dictate that if people keep raiding it 12 to 24h after you've renamed it to 'STOP RAID', the player send a private message to every people that keep raiding it. If you see that the message has been read but the raids keep coming, it's also proof something's fishy is going on. (About the numbers on my server, I'm playing on french server. Don't know much about other domains but I've heard that french domain have quite a good level overall. And on top of that, maybe the 10 players in the top 10 are using scripts/bots for all I know. But since I've gotten quite close to top 10 all by myself several times on several servers, I'm quite confident they don't all cheat).

Raiding with raid list is too easy now days. With raid list and multiple ppl in account is very easy just raid 24/7 and usually best are trying to send troops out every 5-10 min. Or when they are home. Usually bots aren't good enough to keep up with top raiders anyway. And for finding farms ppl are just using websites which keep track accounts population change etc. It makes very easy to build lists.

Like adding 500 villages to your list can be done 20-40 min. After that you just send test attack with 2-5 clubbs and remove bad ones. And every couple days add more and more villages to lists. Using those sites is allowed.

Travian Server Script S

Just to avoid any problem, please o external tool developper, re-read that post: Or, specially this part: Besides, you are not allowed to:. Your site must not contain advertising in any form (e.g.

Google ads, banner advertisings, pop-up windows). You are not allowed to use Travian: Kingdoms contents for making money (neither your fan-site should be a commercial service nor charge any costs from users). The site must not promote, encourage, suggest or otherwise enable breaking of the game rules, or break the game rules itself. The site must not suggest, encourage, promote or provide links to or information on locating bots, browser addons/scripts, greasemonkey scripts, or any other means of violating Travian: Kingdoms rules. I agree, the fan-site costs a lot (just in time or money, for the host itself), just find another way to fund your hosting.

It's boring to have Adblock on this site to block intrusive ads. Just to avoid any problem, please o external tool developper, re-read that post: Or, specially this part: Besides, you are not allowed to:.

Travian Server Script Speed Private

Your site must not contain advertising in any form (e.g. Google ads, banner advertisings, pop-up windows). You are not allowed to use Travian: Kingdoms contents for making money (neither your fan-site should be a commercial service nor charge any costs from users). The site must not promote, encourage, suggest or otherwise enable breaking of the game rules, or break the game rules itself.

The site must not suggest, encourage, promote or provide links to or information on locating bots, browser addons/scripts, greasemonkey scripts, or any other means of violating Travian: Kingdoms rules. I agree, the fan-site costs a lot (just in time or money, for the host itself), just find another way to fund your hosting.

It's boring to have Adblock on this site to block intrusive ads. I don't think that 4 ads on the entire website is intrusive. I know ads are annoying but it's for the website itself. By the time I created the website there was no such rules as ' Your site must not contain advertising in any form (e.g. Google ads, banner advertisings, pop-up windows)'. Or maybe i didn't see it.

And if I'd know about it i wouldn't have invested those long hours of coding into it. Short story, I'm currently unemployed. And I can't afford to pay the website. Those 4 ads can just sustain the website. If you really want me to remove them, please contact me at but in result I would have to take my website down. I am unemployed too, and I can afford hosting a website (it's around 50€ / year for me) on my own money (for max 2000 unique connexion per day).

I don't know your situation, but the fan-site policy was released on march 9th 2015. It's quite a while ago. You'd better take those ads out - to avoid your api registration being cancelled (this might happen, or not, I don't know), and think a bit more about 'how to finance' your tool. Since we started mine - finally! - some weeks ago, we made a huge reflexion about the money required to afford a good hosting (which would be around 250€/month, estimated), and we found a solution: - creating an association which will pay for hosting the tool, - and having players being able to 'donate' - to this association for maintaining the site.

So, like that, since it's not 'making the players pay for using the tool', it's following the rules By the way, if you want to, we will be able to take your project alongside ours - and you might join the team if you want to. I am unemployed too, and I can afford hosting a website (it's around 50€ / year for me) on my own money (for max 2000 unique connexion per day). I don't know your situation, but the fan-site policy was released on march 9th 2015. It's quite a while ago. You'd better take those ads out - to avoid your api registration being cancelled (this might happen, or not, I don't know), and think a bit more about 'how to finance' your tool. Since we started mine - finally! - some weeks ago, we made a huge reflexion about the money required to afford a good hosting (which would be around 250€/month, estimated), and we found a solution: - creating an association which will pay for hosting the tool, - and having players being able to 'donate' - to this association for maintaining the site.

So, like that, since it's not 'making the players pay for using the tool', it's following the rules By the way, if you want to, we will be able to take your project alongside ours - and you might join the team if you want to I think I created my website before this Fan Site Policy was created. I was not sure about donations, but as you tell me they are allowed I will remove the ads and add a donation button as soon as possible. I will consider your request. What I'd like to see in some tool, is basically what travian.ws used to show. Villages that switched owner (got conquered/resettled) per alliance, including the alliances they went to. The api should allow for that if you use some logic to compare current and previous maps.

Also, an easy GUI to do offense planning that getter does, but by dragging offense villages into enemy vils (selectable per alliance or something) instead of having to type everything in. Bonus points if it includes all the calculations that getter does (arrival time/send time, countdown, etc).